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Comparison Google Chromecast with Google TV HD vs Realme 4K Smart Google TV Stick

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Google Chromecast with Google TV HD
Realme 4K Smart Google TV Stick
Google Chromecast with Google TV HDRealme 4K Smart Google TV Stick
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Universal remote control with voice control. Intuitive Google TV platform interface.
TypeMedia PlayerMedia Player
Operating systemGoogle TV (Android TV)Google TV (Android TV)
Connectivity and interfaces
Bluetoothv 4.0v 5.0
Wi-FiWi-Fi 5 (802.11ac)Wi-Fi 5 (802.11ac)
Chromecast
Web browser
IPTV support
Connectors
HDMIv 2.0v 2.1
USB C1
More featuresMicro USB
Hardware
CPUAmlogic S905X3ARM Cortex A35
CPU cores44
CPU frequency1900 MHz1300 MHz
Built-in memory8 GB8 GB
RAM2 GB2 GB
Ultra HD 4K support
HDR supportHDR10 PlusHDR10 Plus
General
Audio decodersDolby Digital Plus
Remote controlwith voice controlwith voice control
Cooling systempassive (no fan)passive (no fan)
Dimensions (WxHxD)61x13x162 mm
Weight60 g
Added to E-Catalogjune 2023january 2022

Bluetooth

Bluetooth is a technology used to connect various devices wirelessly directly. In media centers and TV receivers, it can be used to broadcast sound to wireless headphones and acoustics, to work with wireless mice and keyboards, to use a smartphone / tablet as a remote control, etc.; specific functionality should be specified separately. Also note that the supported version of Bluetooth can be specified here. The newest and most advanced is Bluetooth 5.0, but here is a more detailed description of the different versions:
  • Bluetooth v4.0. The version in which the "Bluetooth Low Energy" (LE) format was first introduced — in addition to regular Bluetooth (version 2.1 functionality) and the high-speed HE standard for transferring large amounts of information (introduced in version 3.0). Bluetooth LE allows you to significantly reduce power consumption when transmitting small data packets, such as request-responses about connection activity in idle mode. For the media centers and TV receivers themselves, this is not particularly important, but for portable equipment (especially miniature ones, where battery capacity is very limited), such functionality will be useful.
  • Bluetooth v 4.1. Development and improvement of Bluetooth 4.0. One of the key improvements was the optimization of collaboration with 4G LTE communication modules so that Bluetooth and LTE do not interfere with each other. In addition, t...his version has the ability to simultaneously use a Bluetooth device in several roles — for example, to remotely control an external device while simultaneously streaming music to headphones.
  • Bluetooth v4.2. Further, after 4.1, the development of the Bluetooth standard. It did not introduce fundamental updates, but received a number of improvements regarding reliability and noise immunity, as well as improved compatibility with the Internet of Things.
  • Bluetooth v5.0. Version introduced in 2016. One of the most notable updates was the introduction of two new modes of operation for Bluetooth LE — with an increase in speed by reducing the range and with an increase in range by reducing the speed. In addition, a number of improvements have been introduced regarding simultaneous work with numerous connected devices, as well as work with the components of the Internet of Things.

HDMI

HDMI is the most common modern interface for working with HD content and multi-channel audio. Video and audio signals with this connection are transmitted over a single cable, and the bandwidth in the latest versions ( HDMI 2.0 and HDMI 2.1) is enough to work with UltraHD resolution and even higher. Almost any modern screen (TV, monitor, etc.) with HD support has at least one HDMI input, which is why most media players and TV receivers have outputs of this type. However, there are also models without HDMI — these are mostly outdated or the most inexpensive solutions that use only analogue video interfaces. There are also models for several HDMI and in most cases one of these ports is for the incoming signal, while the HDMI ports differ in versions.

— v 1.4. The version presented back in 2009, however, does not lose popularity to this day. Supports 4K (4096x2160) video at 24 fps and Full HD at 120 fps; the latter, among other things, allows you to transfer 3D video over this interface. In addition to the original v 1.4, there are also improved versions v 1.4a and v 1.4b, where the possibilities for working with 3D have been further expanded.

-v 2.0. Version released in 2013. Among other things, it introduced the ability to work with 4K video at speeds up to 60 fps, compatibility with ultra-wide format 21: 9, as well as support for up to 32 chann...els and 4 audio streams simultaneously. HDR support was not originally included in this release, but was introduced in v 2.0a and further enhanced in v 2.0b; media players from this category can support both the original version 2.0 and one of the improved ones.

— v 2.1. 2017 version, also known as HDMI Ultra High Speed. Indeed, it provides a very solid bandwidth, allowing you to work even with 10K video at a speed of 120 fps; in addition, a number of improvements have been made to HDR support. Note that the full use of HDMI v 2.1 is possible only with a special cable, but the functions of earlier versions remain available when using conventional wires.

USB C

The number of USB-C connectors in the design of the device.

This interface differs from the full-sized USB host ports (see above) primarily in the design of the connector: it is much smaller and made double-sided (the plug can be inserted in either direction). There are also a number of notable differences regarding application specifics. The most common option is the same as for conventional USB — connecting external peripherals, primarily drives like flash drives and external HDDs. But for charging gadgets, such connectors are used extremely rarely. In some models, USB-C plays the role of a service input for managing settings from a computer (that is, it actually works in the USB slave format — see "Inputs"). Also, this connector may provide an Alternate Mode mode, when other interfaces are implemented through the USB-C hardware port — for example, DisplayPort or HDMI for video broadcasting, or Thunderbolt for connecting some accessories. In media players, this mode is practically not used yet, but in the future the situation may change.

Summing up, we can say that the features of using USB-C in each model should be clarified separately. As for the number, such connectors are rarely provided for more than one — this is quite enough in most cases.

CPU

The model of the CPU installed in the media player.

This information is mainly of reference value: the processor is selected in such a way as to provide certain practical characteristics (maximum resolution, support for certain standards, embedded applications, etc.). So when choosing, you should focus primarily on these specifications. However, if you wish, knowing the processor model, you can find detailed data on it and evaluate the capabilities of the media centre to work with resource-consuming applications. This can be useful, in particular, if you choose an Android model (see above) and plan to use additional software intensively — the set of applications for this OS is very extensive, and some of them are quite demanding on system resources.

Also note that CPU data is often specified for advertising purposes — to emphasize that the device has a fairly advanced chip from a well-known brand. Among the most common brands of such processors are Allwinner, Amlogic, Rockchip, Realtek.

CPU frequency

The clock speed of the CPU installed in the media centre.

On the technical side, the higher this indicator, the faster the processor works and the higher, accordingly, the overall system performance. At the same time, the CPU performance depends, in addition to the frequency itself, on a number of factors — architecture, number of cores, special design features, etc.; and the actual speed of the entire system is affected by performance of components other than the processor. In addition, manufacturers usually select processors in such a way that their computing power is guaranteed to be enough for all the features claimed for a media centre. Therefore, in this case, the CPU frequency is more of a reference parameter (and partly an advertising indicator that demonstrates the advanced specifications of the device), rather than practically significant for buyer.

Ultra HD 4K support

The ability to play video in ultraHD 4K on the device. This format covers several resolutions, all of which have a horizontal size of approximately 4000 pixels. However, the most popular is the frame size of 3840x2160 — in particular, this is the standard value for 4K TV screens; therefore, most UltraHD content is also released in this resolution.

A 3840x2160 frame contains 4 times more pixels than the popular Full HD standard, resulting in an even sharper and more detailed image. Of course, you will need a TV (or other screen) of the appropriate resolution to fully enjoy the experience; but such screens nowadays are becoming more common and affordable.

Audio decoders

The set of audio codecs supported by the device

Codec — from the phrase "Encoder-DEcoder" — in this case, the format used for encoding and compressing sound in digital form during storage/transmission and decoding — during playback (digital sound is basically impossible without encoding, and compression allows to reduce the amount of data). Information about supported codecs is relevant primarily for assessing whether the player will be able to work with sound in a particular video file. The fact is that even in video files of the same format (see below), sound can be compressed by different codecs; and if the player supports the file format, but does not support the codec, sound playback will become impossible.

Theoretically, these rules are also relevant for audio files and online broadcasts (all formats — TV, video, audio). However, in fact, when working with such content, you can ignore codec data. So, for each audio file format, usually, its own standard codec is used, and file type support automatically means codec support. Broadcasts usually use generally accepted audio decoders like MPEG-1 or MPEG-2, which are practically guaranteed to be supported by any modern player designed for such broadcasts.

As for specific codecs, detailed information on them can be found in special sources, however, with the standard use of devices, such details are usually not needed.
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Google Chromecast with Google TV HD often compared
Realme 4K Smart Google TV Stick often compared