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Comparison Hator Hyperpunk Truepods HD vs Hator Hyperpunk Truepods

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Hator Hyperpunk Truepods HD
Hator Hyperpunk Truepods
Hator Hyperpunk Truepods HDHator Hyperpunk Truepods
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4 microphones with ENC. 32 Bit DSP audio processor. Game mode, long battery life with case.
Active noise cancellation. 32 Bit DSP audio processor. Game mode, long battery life with case.
Connection and design
Design
in-ear
in-ear
Connection typewirelesswireless
Connection
Bluetooth v 5.3
Bluetooth v 5.3
Range10 m10 m
Specs
Game mode (low input lag)
Audio delay40 ms40 ms
Impedance32 Ohm32 Ohm
Frequency range10 – 20000 Hz10 – 20000 Hz
Speaker size13 mm10 mm
Emitter typedynamicdynamic
Microphone specs
Microphonebuilt into the casebuilt into the case
Microphone noise cancelingENCENC
Features
Noise cancellationANC
Codec support
AAC
 
Power supply
Power sourcebatterybattery
Headphone battery capacity30 mAh30 mAh
Case battery capacity400 mAh400 mAh
Charging time1.3 h1.1 h
Operating time (music)5 h5 h
Operating time (with case)25 h25 h
Wireless charger
Charging portUSB CUSB C
General
Touch control
WaterproofIPX4IPX4
Weight4 g4 g
In box
silicone tips 3 pairs
charging case
silicone tips 3 pairs
charging case
Color
Added to E-Catalogdecember 2023september 2023

Speaker size

The diameter of the speaker installed in the headphones; models with multiple drivers (see "Number of drivers"), usually, the size of the largest speaker is taken into account, other dimensions can be specified in the notes.

In general, this parameter is relevant primarily for over-ear headphones (see "Design"). In them, emitters can have different sizes; the larger it is, the more saturated the sound is and the better the speaker reproduces the bass, however, large emitters have a corresponding effect on the dimensions, weight and price of the headphones. But in-ear "ears" and earbuds, by definition, have very small speakers, and rich bass in them is achieved due to other design features.

Noise cancellation

A system that reduces the influence of ambient noise on the audibility of sound through headphones. "Noise reduction" with the help of a separate microphone (or several micro) "listens" to external sounds and sends the same sounds to the headphones, but in antiphase. Due to this, the noise heard by the ears is attenuated almost to zero and the user can enjoy the sound of the headphones without interference even in a rather “loud” environment. For filtering in headphones, Active Noise Cancellation (ANC) and Environment Noise Cancellation (ENC) systems are used. The first suppresses all the noise around the listener, the second - reduces the noise level of the environment. Active noise cancellation affects the purity of the sound, but the noise from the outside spoils the picture when listening to audio tracks even more.

Also in the headphones there is an adaptive active noise reduction system Adaptive ANC, aimed at automatically adjusting the sound of the headphones depending on the level of ambient noise. In a noisy environment (for example, when traveling on the subway), the Adaptive ANC system enhances the work of “noise reduction”, in the absence of loud sounds from outside, it weakens the noise reduction.

Codec support

Codecs and additional audio processing technologies supported by Bluetooth headphones (see “Connection”). Initially, sound transmission via Bluetooth involves fairly strong signal compression; This is not critical when transmitting speech, but can greatly spoil the impression when listening to music. To eliminate this shortcoming, various technologies are used, in particular aptX, aptX HD, aptX Low Latency, aptX Adaptive, AAC, LDAC and LHDC. Of course, to use any of the technologies, it must be supported not only by the “ears”, but also by the Bluetooth device with which they are used. Here are the main features of each option:

- aptX. A Bluetooth codec designed to significantly improve the quality of audio transmitted over Bluetooth. According to the creators, it allows you to achieve quality comparable to Audio CD (16-bits/44.1kHz). The benefits of aptX are most noticeable when listening to high-quality content (such as lossless formats), but even on regular MP3 it can provide a noticeable sound improvement.

- aptX HD. Development and improvement of the original aptX, allowing for sound purity comparable to Hi-Res audio (24-bits/48kHz). As in the original, the benefits of aptX HD are noticeable m...ainly on high-quality audio, although this codec will not be out of place for MP3.

- aptX Low Latency. A specific version of aptX described above, designed not so much to improve sound quality, but to reduce delays in signal transmission. Such delays inevitably occur when working via Bluetooth; They are not critical for listening to music, but when watching videos or playing games, there may be a noticeable desynchronization between the image and sound. The aptX LL codec eliminates this phenomenon, reducing latency to 32 ms - such a difference is imperceptible to human perception (although for serious tasks like studio audio work it is still too high). aptX LL support is found mainly in gaming headphones.

- aptX Adaptive. Further development of aptX; actually combines the capabilities of aptX HD and aptX Low Latency, but is not limited to this. One of the main features of this standard is the so-called adaptive bitrate: the codec automatically adjusts the actual data transfer rate based on the characteristics of the broadcast content (music, game audio, voice communications, etc.) and the congestion of the frequencies used. This, in particular, helps reduce energy consumption and increase communication reliability; and special algorithms allow you to broadcast sound quality comparable to aptX HD (24 bits/48 kHz), using several times less amount of transmitted data. And the minimum data transfer latency (at the aptX LL level) makes this codec excellent for games and movies.

- aptX Lossless. The next stage in the development of aptX technology, which involves transmitting CD-quality sound over a wireless Bluetooth network without loss or compression. Audio broadcasting with sampling parameters of 16 bits / 44.1 kHz is carried out with a bitrate of about 1.4 Mbit/s - this is about three times faster than it was in the aptX Adaptive edition (see above). Support for aptX Lossless began to be introduced at the end of 2021 as part of the Snapdragon Sound initiative from Qualcomm.

- A.A.C. A Bluetooth codec used primarily in portable Apple gadgets. In terms of capabilities, it is noticeably inferior to more advanced standards like aptX or LDAC: the sound quality when using AAC is comparable to an average MP3 file. However, for listening to the same MP3s, this is quite enough; the difference becomes noticeable only on more advanced formats. AAC hardware requirements are low, and its support in headphones is inexpensive.

— LDAC. Sony's proprietary Bluetooth codec. It surpasses even aptX HD in terms of bandwidth and potential sound quality, providing performance at the Hi-Res level of 24-bits/96kHz audio; there is even an opinion that this is the maximum quality that it makes sense to provide in wireless headphones - further improvement will simply be imperceptible to the human ear. On the other hand, supporting this standard is not cheap, and there are still quite a few gadgets with such support - these are, in particular, Sony smartphones, as well as mid- and high-end devices running Android 8.0 Oreo and later versions.

- LHDC. LHDC (Low latency High-Definition audio Codec) is a high-definition, low-latency codec developed by the Hi-Res Wireless Audio Alliance and Savitech. In the vast majority of cases, its support is implemented at the hardware level in Huawei and Xiaomi smartphones. The codec is also known as HWA (Hi-Res Wireless Audio). When using LHDC, signal transmission from the phone to the headphones is carried out with a bits rate of up to 900 kbps, a bits depth of up to 24 bits and a sampling frequency of up to 96 kHz. This ensures a stable and reliable communication with reduced latency. The codec is optimally suited for high-end wireless headphones and advanced digital audio formats.

Charging time

The time required to fully charge the battery in properly powered headphones (see above).

In this case, we mean the battery charging time from 0 to 100% when using a standard charger (or a third-party charger with identical characteristics). Accordingly, in fact, this indicator may differ from the claimed one, depending on the specifics of the situation. However, in general, it is quite possible to evaluate different models and compare them with each other: headphones with a shorter claimed charging time will in fact charge faster (ceteris paribus).

Also note that an increase in battery capacity (and headphone battery life) inevitably implies an increase in charging time. To compensate for this moment, special fast charging technologies can be used — however, they affect the cost and require the use of specialized charger.

Wireless charger

Feature in headphones wireless models of true wireless type (see "Connectivity"). In this case we are talking about charging not the headphones themselves, but a cover (case). Such a cover is equipped with its own battery, from which the "ears" inside are charged — in the usual, contact way; but the case itself can support wireless charging.

The convenience of this feature is obvious: it allows you to do without regularly connecting and disconnecting the cable. Actually, to start charging, it is enough to place the case on a special wireless charger platform. The main disadvantage is that the chargers themselves are not cheap and in the vast majority of cases are not included in the set.
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