Type
- Synthesizer. In this case, we mean classic digital synthesizers - keyboard musical instruments that can reproduce the sounds of various instruments and sound effects. The functionality of such models can be very diverse - from budget devices with minimal functionality to advanced instruments suitable even for professional musicians.
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Work station. High-quality synthesizers for professional use, capable of playing the role of not only a musical instrument, but also a remote control for recording and mixing sound. Accordingly, a mandatory feature of such instruments is a sequencer (see below). In addition, workstations are distinguished by advanced equipment that corresponds to the class: among such instruments there are models with full-size hammer-action (see “Mechanics”) keyboards with 88 keys, an abundance of adjustments and connectors is available to the user, and the sound quality and reliability in inexpensive models is good , in advanced ones - almost ideal. True, synthesizers of this type are very expensive, therefore, combined with their extensive capabilities, they are indispensable assistants for composers, sound engineers and other specialists involved in both performing and recording music.
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Children's synthesizer. The features of such instruments are generally clear from the name - these are synthesizers designed for children's. Externally, such models differ fro
...m “adult” ones primarily in the small number of keys (up to 49, often less) and the size of the keys themselves, which is reduced to suit a child’s hand. In addition, the performance characteristics and functionality of children's's synthesizers are also most often more modest: for example, polyphony (see below) rarely exceeds 8 voices, and the overall sound reliability is very low. But the learning opportunities in such instruments, on the contrary, can be very extensive, and in general, children's's synthesizers are considered a good choice for initial training.
— Analog synthesizer. Instruments in which sound is generated not through digital processing, but through passing through a real electrical circuit. In a very simplified way, the principle of operation of such an instrument can be described as follows: each key, when pressed, turns on its own sound generator of a certain frequency, which is responsible for the desired note, and with the help of additional settings (oscillators, envelope, filters), the musician gives color to this sound. From the user's point of view, the most noticeable difference between an analog synthesizer is the lack of built-in tones - the musician adjusts all the details of the sound manually. Analog instruments, on the one hand, are more difficult to control, but on the other hand, they allow you to achieve effects that are not available digitally. In addition, the color of the sound itself on analog synthesizers is somewhat different. Historically, instruments of this type appeared earlier than digital ones, but today they are highly specialized solutions, designed mainly for professional performers and used in specific musical areas.Mechanics
Type of action used in synthesizer keys.
— Passive. The simplest type of mechanics, when each key is, in fact, a “switch” for its note: it only turns the sound on and off, while the volume of this sound does not depend on the strength and intensity of pressing. Passive keyboards usually have unweighted, less often semi-weighted hardness (see below). Their main and, perhaps, the only advantage is their low cost, due to the simplicity of design. At the same time, the capabilities of such tools are very limited, and even when training, it is recommended to use them only at the very initial stages. As a result, passive mechanics are used exclusively in the simplest low-cost-level synthesizers, which are more suitable for the role of a toy for entertainment, rather than a full-fledged instrument.
— Active. A mechanic that provides a relationship between volume and pressing force: the harder the key is pressed, the louder and sharper the sound will be. Most often combined with semi-weighted, occasionally unweighted hardness (see below). Such keys already make it possible to control the dynamics of each note: select its volume "on the fly", highlight accents, use special techniques, etc. This feature is especially important in training, when you need to train to control the effort on each individual finger.
Active mechanics are highly recommended even for an inexpensive synthesizer, and for a mid-range instrument it is almost
...mandatory, as well as for serious learning. At the same time, many models may provide sensitivity adjustment, or even a complete switch to passive mode (for example, to simulate some instruments).
— Hammerhead. The most advanced kind of mechanics. Like the active one, it provides volume control depending on the force of pressing, but it fundamentally differs in response: hammer action is used only in weighted keyboards (see "Rigidity"), and the feeling when playing it is close to playing on a real piano. The degree of approximation, however, can be different — some models are indistinguishable in sensations from the piano, in others the mechanics are simpler. However, anyway, such features are not cheap, despite the fact that the real need for a "piano" response is extremely rare. As a result, hammer action keyboards are found mainly among top-class instruments, mainly workstations (see "Type") with full-size keyboards for 88 keys.Built-in timbres
The number of built-in sounds provided in the synthesizer.
The number of timbres is often described as the number of instruments that a given model can imitate. However, this is not entirely true — rather, this parameter can be called "the number of instruments and sound effects." For example, the same instrument — an electric guitar — with different "gadgets" (distortion, overdrive) will sound differently, and in the synthesizer each such gadget will be considered a separate timbre. The “drums” timbre usually combines different types of drums and other percussion instruments — in other words, it allows you to portray both the “bass drum” and the cymbals without switching settings, just by pressing the desired keys. And some timbres may not have analogues among real instruments at all.
The more built-in timbres, the more extensive the possibilities of the synthesizer, the more diverse the sounds that can be extracted from it. At the same time, in high-end models like workstations (see "Type"), this number can reach 1000 or even more.
Tempo change
The range in which you can change the tempo of the programme played by the synthesizer — auto accompaniment, lesson tune (see above), metronome (see below), recorded sample, etc.
Pace is measured in beats per minute. Changing it allows you to adjust the speed of the synthesizer to the specifics of the situation — for example, slightly slow down the tutorial if it is too hard to master at the initial pace. The wider the range of tempo adjustment, the more options the musician has to choose from, especially in the area of very slow and very fast tempos.
Note that the traditional range of musical tempos covers values from 40 beats / min (“grave”, “very slowly”) to 208 beats / min (“prestissimo”, “very fast”), however, in synthesizers it can be more extensive — for example, 30 – 255 bpm.
Sampling
Synthesizer support for sampling.
Samples are short sound fragments used in the creation of musical compositions. Such a fragment can contain almost any sound — from a note on a musical instrument or a fragment of a drum part to a siren signal, a bird's chirp, the sound of a mechanism, etc. Specifically,
the sampling function implies the ability to use the synthesizer to record samples for further use. Recording can be done either through the built-in microphone or through the audio input (from an external microphone or other audio device). At the same time, many synthesizers with this function are able not only to keep the sound not only "as is", but also to pass the incoming signal through the processing circuits, adding various effects to it — echo, "wah-wah", metallic sound coloring, etc. And ready-made samples can usually be "bound" to individual synthesizer keys and played back in real time. Other functions are possible, depending on the level of the instrument.
Chorus
The presence of a
chorus effect in the synthesizer.
The word "chorus" comes from chorus, "chorus", and the purpose of this function is quite consistent with the origin of its name — it creates the effect of the choral sound of several instruments. To do this, the original sound signal is copied (one or more times) and the copies are added to the overall sound with a small, up to 30 ms, time shift, and this shift is constantly changing. In this way, a small but noticeable difference in individual "voices", characteristic of a real choir, is imitated. However it is worth noting that a full-fledged resemblance to a choral performance with the help of a chorus cannot be achieved even on the most advanced synthesizer; however, this effect in itself sounds very interesting, thanks to which it does not lose its popularity.
Vocoder
In a very simplified way, a
vocoder can be described as a device that allows you to combine the sound of a voice with the sound of another instrument. In more detail, the vocoder allows you to transfer the properties of the voice to the signal of another timbre; in this case, the voice plays the role of a modulator, and the other timbre plays the role of a carrier. Due to this, various interesting effects can be achieved: give a live voice the intonation of a “robot”, create the effect of a “speaking” instrument (guitar, piano, etc.), supplement the performer’s own voice with a synthesized “choir”, etc. Technically, even another instrument can be used instead of a voice as a modulating signal — for example, you can combine drums with a guitar or a piano with a trumpet. However, in fact, it is the voice coming from an external microphone that is most often used as a modulator (although it would not hurt to clarify the specific functionality of this module separately).
Inputs
— mini-Jack (3.5 mm). Line-level analogue audio input using a 3.5mm mini-jack. The line input itself is used to connect an external analogue audio signal to the synthesizer — for example, from a computer sound card. The use of such a connection can be different: playing accompaniment through the built-in speakers of the instrument, switching the signal to an external amplifier with “mixing” the sound of the synthesizer itself into it, etc. Specifically, the 3.5 mm mini-Jack connector is small in size, it is popular mainly in portable equipment and inexpensive stationary devices — “serious” audio equipment is usually equipped with more reliable connectors, like Jack (see below). As a result, an input with this type of connector is typical mainly for entry-level synthesizers.
— Jack (6.35 mm). Line-level analogue audio input using a 6.35 mm jack. By purpose, such an input is completely similar to the input with a 3.5 mm mini-Jack jack described above, however, the Jack connector is larger, provides a more reliable and high-quality connection and is considered more suitable for stationary audio equipment, especially high-end ones. Therefore, in synthesizers of an average and advanced level, usually, this type of line input is used. At the same time, we note that a 3.5 mm plug can be connected to a 6.35 mm jack using a simple adapter.
— Digital. Input for connecting to a digital audio signal synthesizer. It is similar in purpose to the linear interfaces descri
...bed above, but differs both in signal format and in connector type — most often it is a coaxial S / P-DIF interface using an RCA connector, although other options are possible. Digital outputs are quite popular both in professional audio equipment and in home appliances like PCs and even TVs, so such an input may be useful.
— MIDI. MIDI is originally a digital signal format used in electronic musical instruments. Each key pressed on the synthesizer gives just such a signal: it contains data on the duration, force and speed of pressing, as well as the note number, and based on the control signal (MIDI event), the “hardware” of the synthesizer generates the desired sound. Accordingly, the MIDI input allows the synthesizer to receive MIDI events from external electronic musical devices — other synthesizers, MIDI controllers, etc. This connection can be useful, for example, if the external instrument does not have the desired timbre; in addition, many synthesizers are capable of recording received MIDI signals. In some cases, the possibility of switching such a signal via MIDI thru may also be useful (see "Outputs").
— USB (type A). A classic USB connector that allows you to connect various external devices to the synthesizer — primarily flash drives and other drives, other peripherals are rarely supported. The features available when working with a flash drive depend on the general functionality of the synthesizer and may be different in different models. So, some instruments are capable of playing music from such a carrier, which plays the role of accompaniment for the main part — this can be more convenient than using auto accompaniment. Others are able to record music on a flash drive. It may also include updates to the Voice Set and/or Auto Accompaniment Styles (see above), firmware updates, etc.
— Card Reader. A slot for reading memory cards, most often SD: this is a universal format widely used in many types of modern electronics. Like a USB flash drive (see above), the card reader can be used for different purposes — most often for playing musical accompaniment or recording music, but there are other options (loading additional timbres, updating firmware, etc.).Microphone
The number of microphone inputs provided in the design of the synthesizer.
Microphones are mainly used for working with voice or recording sound samples (see "Sampling"). At the same time, in high-end models like professional instruments and workstations (see "Type"), there may be more than one microphone input — for example, for simultaneous recording of two vocalists, recording a sample from several sources on the fly, or recording stereo sound from a pair of microphones . At the same time, such tasks are quite specific and rare, and for most modern synthesizers one microphone is enough (if there is such an input at all).