Size
Diagonal size of the monitor matrix, in inches.
This parameter is one of the most important for any screen — it determines the total size of its working area. In general, it is believed that larger monitors are more comfortable: a large screen allows you to see a large fragment of text, images, etc. without having to scroll the "picture". On the other hand, the diagonal directly affects the dimensions, weight and cost of the monitor. In addition, it is worth remembering that screens with the same diagonal can have different aspect ratios and different specializations: for example, widescreen models are convenient for playing games and watching movies, while classic
4:3 or 5:4 solutions are preferable for working with documents. Now there are monitors of different diagonals on the market, among them the most popular are:
19–20",
22",
23 – 24",
25 – 26",
27 – 28",
29 – 30",
32",
34" and
more.
Resolution
The native resolution of the monitor. Ideally, the resolution of the video signal should be the same, then the quality of the image on the screen will be maximum.
In general, the higher the resolution, the higher the detail and the more advanced the screen is, but the more expensive it will cost (ceteris paribus) and the more power the graphics card will need to work properly at that resolution. As for specific values, they are quite diverse in modern monitors, but all resolutions can be divided into several general categories:
—
HD (720). Screens suitable for HD video with a resolution of 1280x720. Note that this category also includes models with a resolution of 1024x768 — this figure is somewhat less than necessary to display HD in its original size, but the quality of the HD picture on such a screen still turns out to be quite high. The most popular option among HD monitors is 1366x768, there are also models 1280x768, 1280x800 and non-widescreen (5:3) 1280x1024.
—
Full HD (1080). Full HD monitors. The classic, most popular version of this resolution is 1920x1080 (
16:9 format), however, there are other options among monitors, including such specific ones as
ultra-widescreen (32:9) 3840x1080, as well as 1600x1200 (a 1920x1080 frame “does not fit into it”) ” in width, but this resolution is stil
...l commonly referred to as Full HD). To date, Full HD is a good compromise between image quality, screen cost and graphics card requirements. As a result, it is this format that is most popular among modern monitors.
— Quad HD. A kind of intermediate option between the popular Full HD and advanced demanding Ultra HD 4K. It covers resolutions from 1920x1440 to 3200x2400, although most modern Quad HD monitors fit into a narrower range — from 2560x1440 to 3840x1600. Such a screen can be a good option for those who “Full HD is not enough, but 4K is a lot.”
— Ultra HD (4K). This standard assumes a horizontal frame size of approximately 4000 pixels, but specific resolutions may vary. Popular options found in monitors include 3840x2160, 4096x2160, and 4096x2304. Overall, UHD 4K gives you 4 times more pixels on screen than Full HD; such resolutions are typical for high-end monitors and are most often combined with a large diagonal — from 27 "(although there are exceptions).
— Ultra HD (5K). An even more advanced standard than UHD 4K, which assumes a horizontal frame size of about 5000 pixels — for example, 5120x2160. It is used extremely rarely, mainly in top professional screens.
— 8K. Further, after 5K, the development of HD standards, which provides for a frame with a horizontal size of about 8000 — for example, one of the 8K resolution options in monitors is 7680x4320. Allows you to get extremely clear and detailed images, but such high-resolution monitors are very expensive, and it is not so easy to find a signal source in such a resolution. Therefore, only single models of 8K monitors are currently on the market.Pixel size
The size of one dot (pixel) on a monitor screen. This parameter is related to the maximum resolution of the monitor and its diagonal size — the higher the resolution, the smaller the pixel size (with the same diagonal) and vice versa, the larger the diagonal, the larger the size of one pixel (with the same resolution). The smaller the size of one pixel, the clearer the image will be displayed by the monitor, the less grainy it will be noticeable, which is especially important on large monitors. On the other hand, a small pixel size creates discomfort when working with fine details and text — this mainly applies to monitors with a small diagonal.
Response time (GtG)
The time each individual pixel on the monitor takes to switch from one state to another. The
lower the response time, the faster the matrix responds to the control signal, resulting in less delay and better image quality in dynamic scenes.
Note that in this case, the gray-to-gray method is used (the time it takes to switch from 10% gray to 90% gray). Pay attention to this parameter if the monitor is specifically purchased for fast-paced games, movie watching, or other applications involving quick screen movements. However, there’s no need to chase the fastest models. It’s not often possible to discern the difference between
1 ms and
5 ms. For most scenarios,
monitors with a 4 ms response time will suffice. In any case, it’s best to rely on live impressions for a true comparison.
Response time (MPRT)
The parameter expresses how long an object moving in the frame is displayed on the screen until it completely disappears. The lower this indicator, the more realistic dynamic scenes look on the monitor. The reaction of the matrix to movements clearly shows the time of existence of the trail from the changing picture. The MPRT parameter is more dependent on the refresh rate of the monitor screen than on the pixel response time. To reduce its value, the Motion Blur Reduction (MBR) function is often used, which briefly turns off the backlight at the end of the time of dynamic frames in order to increase the clarity of dynamic scenes.
Brightness
The maximum brightness provided by the monitor screen.
Choosing
a monitor with high brightness is especially important if the device is going to be used in bright ambient light — for example, if the workplace is exposed to sunlight. A dim image can be "dampened" by such lighting, making work uncomfortable. In other conditions, the high brightness of the screen is very tiring for the eyes.
Most modern monitors give out about 200 – 400 cd / m2 — this is usually quite enough even in the sun. However, there are also higher values: for example, in LCD panels (see "Type") the brightness can reach several thousand cd/m2. This is necessary taking into account the specifics of such devices — the image must be clearly visible from a long distance.
Colour space (sRGB)
Monitor colour gamut Rec. 709 or sRGB.
Any colour gamut is indicated as a percentage, however, not relative to the entire variety of visible colours, but relative to the conditional colour space (colour model). This is due to the fact that no modern screen is able to display all the colours visible to humans. However, the larger the colour gamut, the wider the monitor's capabilities, the better its colour reproduction.
Nowadays, sRGB is actually the standard color model adopted for computer technology; This is what is used in the development and production of most video cards. For television, the Rec. standard, similar in parameters, is used. 709. In terms of the range of colors, these models are identical, and the percentage of coverage for them is the same. In the most advanced monitors it can
reach or even exceed 100%; These are the values that are considered necessary for high-end screens, incl. professional.
Colour space (Adobe RGB)
Monitor colour gamut based on the Adobe RGB colour model.
Any colour gamut is indicated as a percentage, however, not relative to the entire variety of visible colours, but relative to the conditional colour space (colour model). This is due to the fact that no modern screen is able to display all the colours visible to humans. However, the larger the colour gamut, the wider the monitor's capabilities, the better its colour reproduction.
Specifically, the Adobe RGB colour model was originally developed for use in printing; the range of colours covered by it corresponds to the capabilities of professional printing equipment. Accordingly, support for this model and its extensive colour gamut are important, first of all, if the monitor is used in the design and layout of high-quality printed products. In the most advanced screens, this figure can be
99% or even more. At the same time, we note that Adobe RGB is wider than the popular sRGB, and the percentage figures for this model are smaller: for example, 99% in RGB often gives only about 87% in Adobe RGB.
Colour gamut (DCI-P3)
The color gamut of the monitor according to the DCI P3 color model.
Any color gamut is indicated in percentages, but not relative to the entire variety of visible colors, rather relative to a conventional color space (color model). This is because no modern screen can display all the colors visible to the human eye. Nevertheless, the larger the color gamut, the broader the monitor's capabilities, and the better its color reproduction quality.
DCI P3 is a professional color model mainly used in digital cinemas. It is significantly broader than the standard sRGB, providing more accurate and high-quality colors. Accordingly, the percentage values are lower—for example, 115% coverage in sRGB corresponds to approximately 90% coverage in DCI P3; in the most advanced modern monitors, coverage according to this standard is
98 – 100%. At the same time, supporting DCI-P3 is costly, which is why it is mainly found in high-end monitors for professional and gaming purposes.