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Comparison MSI GTX 1060 Armor 3G OCV1 vs MSI GTX 1060 Armor 3G V1

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MSI GTX 1060 Armor 3G OCV1
MSI GTX 1060 Armor 3G V1
MSI GTX 1060 Armor 3G OCV1MSI GTX 1060 Armor 3G V1
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InterfacePCI-E v3.0PCI-E v3.0
GPU
GPU modelNVIDIA GeForce GTX 1060NVIDIA GeForce GTX 1060
Memory size3 GB3 GB
Memory typeGDDR5GDDR5
Memory bus192 bit192 bit
GPU clock speed1544 MHz1506 MHz
Memory clock8000 MHz8000 MHz
Lithography16 nm16 nm
Max. resolution7680x4320 px7680x4320 px
Passmark G3D Mark8966 score(s)8966 score(s)
Connections
DVI-D11
HDMI22
DisplayPort22
Software
DirectX1212
OpenGL4.54.5
VR
Stream processors11521280
Stream processor version55
Texture units7280
General
Monitors connection44
Coolingactive (fan)active (fan)
Fans22
Power consumption120 W120 W
Additional power8 pin8 pin
Number of slots22
Length275 mm275 mm
Added to E-Catalogaugust 2016august 2016

GPU clock speed

The frequency of the graphics processor of the graphics card. As a general rule, the higher the frequency of the GPU, the higher the performance of the graphics card, but this parameter is not the only one — a lot also depends on the design features of the graphics card, in particular, the type and amount of video memory (see the relevant glossary items). As a result, it is not unusual for a model with a lower processor frequency to be more performant of two video cards. In addition, it should be noted that high-frequency processors also have high heat dissipation, which requires the use of powerful cooling systems.

Stream processors

The number of stream processors provided by the graphics card.

A stream processor is a separate part of the GPU, designed to execute one shader at a time. Shaders, in turn, are small programs responsible for creating individual graphic effects (for example, surface gloss, glare on the surface of water, motion blur, etc.). Accordingly, the more stream processors provided in the design, the more shaders the graphics card can simultaneously execute and the higher its computing power. However, in general, this is a rather specific parameter, relevant mainly for professional developers, modders and enthusiastic gamers.

Texture units

The number of texture units contained in the GPU.

As the name implies, such blocks are responsible for working with textures. Texture, in turn, is one of the main elements of 3D graphics: an image superimposed on the surface of a three-dimensional object (similar to, for example, wallpaper pasted on a wall or a label on a box). The specific purpose of texture blocks is to select textures and apply them to the surface of geometric objects. Other things being equal, more of these blocks means higher graphics performance; although in general this is a rather specific parameter, intended mainly for specialists and rarely needed by ordinary users.
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