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Comparison Asus TUF Gaming VG27AQA1A 27 " black vs QUBE Overlord C27Q165 27 " black

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Asus TUF Gaming VG27AQA1A 27 "  black
QUBE Overlord C27Q165 27 "  black
Asus TUF Gaming VG27AQA1A 27 " blackQUBE Overlord C27Q165 27 " black
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Product typegaminggaming
Size27 "27 "
Screen
Curved screen
Curvature radius1500
Panel type*VA*VA
Surface treatmentmatteglossy (anti-glare)
Resolution2560x1440 (16:9)2560x1440 (16:9)
Pixel size0.23 mm0.23 mm
Response time (GtG)4 ms
Response time (MPRT)1 ms
Refresh rate170 Hz165 Hz
Refresh rate (vert.)48 – 170 Hz
Refresh rate (hor.)30 – 250 kHz
Vertical viewing angle178 °178 °
Horizontal viewing angle178 °178 °
Brightness300 cd/m²400 cd/m²
Static contrast3 000:13 000:1
Colour depth8 bit6 bit + FRC
HDR++
TÜV Rheinland certificate
Connection
Video transmission
DisplayPort v 1.2
HDMI x2
v 2.0
Adaptive-Sync support
DisplayPort v 1.2
HDMI x2
v 2.0
 
Connectors (optional)
mini-Jack output (3.5 mm)
 
Features
Features
Flicker-Free
AMD FreeSync Premium
 
Flicker-Free
AMD FreeSync
NVIDIA G-Sync Compatible
Speakers
Sound power
4 W /2x2W/
Game Features
aim
timer
FPS display
brighten darker areas /Shadow Boost/
 
 
 
 
General
Slim bezel
Wall mountVESA 100x100mmVESA 100x100mm
Power consumption24 W60 W
External power supply
Dimensions (WxHxD)
615x455x214 mm /with stand/
611x462x252 mm
Weight
4.65 kg /with stand/
5 kg
Color
Added to E-Catalogmay 2023august 2020

Curved screen

The presence of a curved screen in the design of the monitor.

Such a screen has the left and right edges bent forward — it is believed that this shape significantly improves the perception compared to a flat surface. At the same time, it makes sense to provide this feature only on fairly large diagonals — at least 30 "; therefore, it is typical mainly for high-end models. It is also worth noting that in order to use all the advantages of a curved screen, you need to look at it from a certain point — at the optimal distance, strictly in the centre; however, for computer monitors this is usually not a problem.

Curvature radius

The radius of curvature of the screen in a curved monitor (see above). This parameter is indicated in millimetres along the radius of the circle, the bend of which corresponds to the bend of the monitor: for example, the designation 1800R indicates a radius of 1.8 m.

The smaller the number in this designation, the more the screen is curved (ceteris paribus). At the same time, some manufacturers claim that 1000R is considered the perfect curvature value: supposedly, it is with such a screen curvature that the image on it is as close as possible to the natural field of view of a person, and the closer the monitor curvature is to 1000R, the better the viewing experience. In fact, however, much depends on personal preference; and when viewed from a long distance (exceeding the radius of curvature by one and a half times or more), all the advantages of a curved screen are lost.

Surface treatment

Modern monitors can use displays with both glossy and matte screen surfaces. A matte surface is in some cases more preferable due to the fact that on a glossy screen, when exposed to bright light, noticeable glare appears, sometimes interfering with viewing. On the other hand, glossy screens offer better picture quality, higher brightness, and richer colours.
Due to the development of technology, monitors with a special anti-glare coating have appeared on the market, which, while maintaining all the advantages of a glossy screen, creates significantly less visible glare in bright ambient light.

Response time (GtG)

The time spent by each individual point on the monitor to switch from one state to another. The shorter the response time, the faster the sensor responds to the control signal, the lower the delay and the better the image quality in dynamic scenes.

Note that in this case, the grey-to-grey method is used (the turn-on time is from 10% grey to 90%). It is worth paying attention to this parameter if the monitor is specially purchased for dynamic games, watching movies and other applications associated with fast movement on the screen. And even in such cases, a reaction speed of 8 ms is quite enough; a further decrease in response time does not affect the quality of the perceived image.

Response time (MPRT)

The parameter expresses how long an object moving in the frame is displayed on the screen until it completely disappears. The lower this indicator, the more realistic dynamic scenes look on the monitor. The reaction of the matrix to movements clearly shows the time of existence of the trail from the changing picture. The MPRT parameter is more dependent on the refresh rate of the monitor screen than on the pixel response time. To reduce its value, the Motion Blur Reduction (MBR) function is often used, which briefly turns off the backlight at the end of the time of dynamic frames in order to increase the clarity of dynamic scenes.

Refresh rate

The maximum frame rate supported by the monitor at the recommended (maximum) resolution.

The higher the frame rate, the smoother the movement on the screen will look, the less noticeable jerks and blurring will be on it. Of course, the actual image quality also depends on the video signal, but for normal viewing of video at a high frame rate, the monitor must also support it.

When choosing this option, keep in mind that at lower resolutions than the maximum, the supported frame rate may be higher. For example, a model with a 1920x1080 matrix and a claimed frame rate of 60 Hz at a reduced resolution can give 75 Hz; but the 75Hz frame rate is only listed in the specs if it is supported at the monitor's native (maximum) resolution.

Also note that a high frame rate is especially important for gaming models (see "Type"). In most of them, this figure is 120 Hz and higher; monitors with a frequency of 144 Hz are considered the best option in terms of price and quality, however, there are also higher values — 165 Hz and 240 Hz. And monitors at 100 Hz can be both inexpensive gaming models and advanced home ones.

You can evaluate all the frame rates at which this monitor is capable of...operating by the vertical frequency claimed in the specifications (see below).

Refresh rate (vert.)

The vertical refresh rate supported by the monitor.

Initially, the term "sweep frequency" was used in the characteristics of CRT monitors that work with an analogue signal. By tradition, it continues to be used for LCD matrices, however, for such screens, the refresh rate is actually the frame rate. See above for more on frame rate; here we note that in this case it is not the maximum frequency that is indicated, but the frequency range supported by the monitor — from the minimum to the maximum. This allows you to evaluate compatibility with certain video cards and operating modes: the frame rate of the video signal must match the frame rate of the monitor (or at least be a multiple of it), otherwise twitches and other unpleasant phenomena are possible.

It is worth noting that the monitor usually does not support any refresh rate from the range given in the specifications, but only certain standard values — for example, 50 Hz, 60 Hz and 75 Hz for the 50 – 75 Hz model.

Refresh rate (hor.)

The horizontal refresh rate of the image on the monitor screen.

This parameter was relevant for CRT monitors, in which the image was formed by an electron beam that "ran through" each individual line on the screen and illuminated the pixels. The horizontal refresh rate described the number of lines drawn per second. However, modern LCD matrices do not use a scan, but a full-frame image. Therefore, today this parameter is rarely given in monitors, and it describes the maximum horizontal frequency in an analogue video signal (for example, via the VGA interface), with which the screen can work normally.

Brightness

The maximum brightness provided by the monitor screen.

Choosing a monitor with high brightness is especially important if the device is going to be used in bright ambient light — for example, if the workplace is exposed to sunlight. A dim image can be "dampened" by such lighting, making work uncomfortable. In other conditions, the high brightness of the screen is very tiring for the eyes.

Most modern monitors give out about 200 – 400 cd / m2 — this is usually quite enough even in the sun. However, there are also higher values: for example, in LCD panels (see "Type") the brightness can reach several thousand cd/m2. This is necessary taking into account the specifics of such devices — the image must be clearly visible from a long distance.
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