Important! Despite the tradition of models like the RTX 2060, 3060, and 4060 being the best sellers, recent launches by NVIDIA have not been without controversy. In this case, NVIDIA released 2 versions of the RTX 5060 Ti with 8 and 16 GB of memory, but only sent the latter for testing, hiding the 8 GB version away. It's likely that this trick is aimed at having bloggers praise the 16 GB version, while unsuspecting buyers come to the store and, thinking "why pay an extra $50," purchase the 8 GB version.

1. More about Blackwell Architecture and RTX 50 Series

Technical details of the GeForce RTX 50 series graphics cards.

Right after the presentation of the new GeForce RTX 50 graphics cards, we released a detailed article on the features of the new Blackwell architecture, so in this case, we suggest refreshing the main features in your memory.

Blackwell Architecture

Uses a modular design with two computing chiplets containing a total of 104 billion transistors and eight HBM3E memory chiplets. A new proprietary NV-HBI interface is used for connection between chiplets, the development of which cost the company 10 billion dollars.

New GDDR7 Memory

Unlike its predecessors with sixth-generation VRAM, the Blackwell family graphics cards are equipped with new GDDR7 memory with higher bit depth and bandwidth. For instance, the flagship GeForce RTX 5090 memory operates at a speed of 28 Gbit/s (the GeForce RTX 4090 was 21 Gbit/s), providing a bandwidth around 1.8 TB/s.

Improved Tensor Cores

Blackwell integrates fifth-generation Tensor cores that support new FP4 and FP6 data formats. NVIDIA states that the use of 4-bit data provides greater efficiency and bandwidth when outputting models in the generative AI training process.

DLSS 4

The main architectural improvements have occurred under the hood ― instead of the old convolutional neural networks for DLSS, a more modern and complex transformer architecture reminiscent of ChatGPT is used. It has improved the quality of upscaling (especially with ray tracing), as well as introduced a new multi-frame 3x generation system. For comparison, GeForce 40-series graphics cards generated one intermediate frame for one fully rendered.

2. GeForce RTX 5060 Ti Review

16 GB GDDR7 video memory, improved upscaler, DLSS 4 support with new Multi Frame Generation technology.
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GeForce RTX 5060 Ti represents a mid-range graphics card from the new 5000 series NVIDIA Blackwell (2025), a direct successor to RTX 4060 Ti. It's equipped with a GB206 graphics chip (version 300-A1) featuring 4608 stream processors, 144 tensor cores, and 36 cores for hardware ray tracing. The model is equipped with 8/16 GB GDDR7 video memory (128-bit bus), connects via PCI-E 5.0 interface and has DLSS 4 support with improved upscaler and new multi-frame generation technology.

Memory buffer size became the main stumbling block upon release. In recent years, there is a clear trend that many big-budget games already lack 8 GB of video memory even at 1080p resolution. Some projects simply stutter, while others may crash or fail to start. Apparently, the RTX 5060 Ti with an 8 GB buffer is experiencing some performance issues, so the company hid the younger 8-gigabyte version from reviewers. It seems the plan is simple: bloggers get 16 GB to praise, while customers get 8 GB to avoid asking unnecessary questions and rejoice in $50 "savings." Keep this nuance in mind if you consider this novelty as an upgrade.

The Asus Prime version is a rather large variant with an elongated PCB (306 mm), three active fans, and the minimalist design traditional for the Prime series. The peak power consumption claimed by the manufacturer is 180 W, and for the entire system, a 550 W power supply unit is recommended. Compared to the RTX 4060 Ti, the novelty supports a more modern DisplayPort 2.1b interface, allowing you to connect up to 4 external monitors simultaneously.

3. Performance Testing in Games

Now, let's return to performance. At the January presentation, NVIDIA promised almost a 4x performance increase compared to previous generation graphics cards. But the catch is that the "greens" decided to straightforwardly compare the native rendering of old graphics cards with the multi-frame generation of new ones. In reality, the performance increase turned out to be much lower, but within the norm for NVIDIA.

RTX 5060 Ti Average FPS (1080p/Ultra, no RT, no DLSS).
RTX 3060 Ti 8 GB RTX 3070 8 GB RTX 4060 Ti 16 GB 5060 Ti 16 GB
Alan Wake 2 58 74 67 72
Baldur's Gate 3 104 132 124 142
Black Myth: Wukong 59 67 64 73
Cyberpunk 2077 91 108 92 110
Elden Ring 100 115 114 135
Kingdom Come 2 80 89 88 99
S.T.A.L.K.E.R. 2: Heart of Chornobyl 50 60 60 65


As expected for "sixty" models, the RTX 5060 Ti exceeds the requirements of virtually any modern game at 1080p with a top graphics preset and optional ray tracing. On a moderately powerful build (Ryzen 7 7700, 32 GB DDR5-5200, Gen4 SSD), even the extremely demanding Black Myth Wukong does not dip below the optimal 60 FPS for single-player gaming during drops. In most cases, at 1080p, it results in 70 - 130 FPS.

RTX 5060 Ti Average FPS (1440p/Ultra, no RT, no DLSS).
RTX 3060 Ti 8 GB RTX 3070 8 GB RTX 4060 Ti 16 GB 5060 Ti 16 GB
Alan Wake 2 41 54 46 55
Baldur's Gate 3 79 94 82 98
Black Myth: Wukong 41 48 49 51
Cyberpunk 2077 54 61 61 73
Elden Ring 78 87 82 99
Kingdom Come 2 54 62 63 68
S.T.A.L.K.E.R. 2: Heart of Chornobyl 35 41 43 45


As expected, 1440p is the optimal habitat for the RTX 5060 Ti. In most games, the card maintains an average frame rate around 60 FPS, providing a small margin of power for the next couple of years. On the other hand, Alan Wake 2, Black Myth: Wukong, and S.T.A.L.K.E.R. 2 are ready to test the hero of the review, so in the case of especially demanding games, it's better to reduce the most resource-intensive graphics settings and experiment with DLSS scaling.

RTX 5060 Ti Average FPS (4K/High, no RT, no DLSS).
RTX 3060 Ti 8 GB RTX 3070 8 GB RTX 4060 Ti 16 GB 5060 Ti 16 GB
Alan Wake 2 21 27 25 33
Baldur's Gate 3 46 54 51 56
Black Myth: Wukong 17 19 23 29
Cyberpunk 2077 26 30 25 33
Elden Ring 43 52 47 58
Kingdom Come 2 27 34 33 39
S.T.A.L.K.E.R. 2: Heart of Chornobyl 16 21 22 25


However, for 4K, this is not the best option, at least with native rendering. It will only be possible to play normally in less demanding or well-optimized games like Baldur's Gate 3 and Elden Ring, while in most cases, it will be a slideshow, and even frame generation won’t help much.

4. DLSS 4 and Multi Frame Generation

With DLSS 4, NVIDIA made significant progress — the Multi-Frame Generation technology is now capable of increasing the frame rate three to four times. However, the key remains the base FPS: at 40 – 50 frames per second, the system indeed provides a smooth image with minimal delay. In the case of the RTX 5060 Ti at 1440p resolution with ray tracing enabled, the base frequency often turns out to be too low, which is why noticeable input lag appears with x4 generation. In such scenarios, the x2 mode works more stably, albeit without maximum smoothness.

DLSS 4 also introduced a new upscaling algorithm based on the transformer model — it replaced the old CNN and significantly improved image quality. Artifacts disappeared, textures became sharper, and minor details, such as wires in the background, are preserved even at resolutions below 4K. Despite approximately a 10% decrease in performance compared to CNN, the visual quality increased so much that returning to the old model seems meaningless.

5. Conclusions

Top 10 most popular graphics cards among all Steam users (March 2025 data).

In recent years, NVIDIA is focusing on image scaling, frame generation, and other software enhancers, preferring to avoid discussions about pure performance growth. And this is quite a logical move, as the progress from generation to generation is clearly slowing down. For example, the new GeForce RTX 5060 Ti (16 GB) is only 15 – 25% ahead of the predecessor GeForce RTX 4060 Ti (16 GB) at 1440p resolution. In 1080p tests, its lead shrinks to 12 – 18%, depending on the specific game.

When compared to the RTX 3060 Ti, the difference at 1440p varies from 15 – 40%, while at 1080p — from 20 to 40%, depending on the project. It turns out that in native rendering, the novelty is roughly on the same level with not-so-new GeForce RTX 3070 and Radeon RX 7700 XT. They have less memory, less advanced scaling algorithms, and no multi-frame generation support, but their prices are more attractive. Especially in the first months after the RTX 5060 Ti release, for which much more than the announced $429 is being asked. Overall, all these price fluctuations make it difficult to make any forecasts, so we would hold off on making far-reaching conclusions for a while.