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Catalog   /   Computing   /   Gaming & Entertainment   /   VR Headsets

Comparison Skyzone Cobra x V2 vs Skyzone SKY040

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Skyzone Cobra x V2
Skyzone SKY040
Skyzone Cobra x V2Skyzone SKY040
Compare prices 36Compare prices 19
TOP sellers
Receiver - 5.8Ghz, 48 channels. Connectors HT OUT, A/V.
Receiver - 5.8Ghz, 48 channels. Connectors HT OUT, A/V.
Compatibilityfor quadcopter (FPV)for quadcopter (FPV)
Specs
Screen resolution1280x720 px1024x768 px
Field of view50 °38 °
Refresh rate60 fps60 fps
Accelerometer
Gyroscope
Lens distance adjusting
Pupillary distance adjustment
Multimedia
Card reader
USB C++
HDMI++
Headphone output
General
Controlpush-buttonpush-button
Materialplasticplastic
Dimensions (HxWxD)190x150x110 mm185x75x67 mm
Weight332 g262 g
Added to E-Catalogdecember 2023december 2023
Brief conclusions of the comparison vr headsets

Видеошлем FPV Skyzone COBRA X V2 с приемником 5.8G (черный) SZ-COBRAXV2-BLACK

Видеошлем FPV Skyzone COBRA X V2 с приемником 5.8G (черный) SKYZONE Cobra — это FPV очки с ЖК-экраном высокого разрешен... moreия, экран имеет насыщенные цвета и высокую яркость, пилот может видеть больше деталей во время гонки. Оборудован приёмником SteadyView. Приемник SteadyView объединяет два сигнала в один, избегает разрывов и свертывания изображения, когда сигнал слаб, делает изображение более стабильным и
Modelistam.com.ua8 year with us
(Kyiv)
Warranty: manufacturer
Report
13 283 

Окуляри віртуальної реальності FPV Skyzone Cobra X V2 5.8G Black

Джерело сигналу - дрон, живлення - акумулятор, 18650 мАг, Роздільна здатність екрану - 1280X720, екран - LCD, Діагональ екр... moreану - 4,1”
Q-techno.com.ua5 year with us
(Kyiv)
Warranty: 12 month from store
Report
11 932 

FPV окуляри Skyzone Cobra X V2 5.8G Black

Touch6 year with us
(Dnipro)
Warranty: 3 month
Report
12 099 

Окуляри fpv Skyzone Cobra x v4 Diversity 5GHz with dvr (cobrax5g)

Окуляри SKYZONE Cobra X V2 — це найкращі окуляри FPV для дронів і мають перемикаються окуляри FPV 4:3/16:9 із РК-екраном, S... moreKYZONE cobra x для літака на радіоуправлінні Екран гоночного дрона має яскраві кольори та високу яскравість, і пілот може бачити більше деталей у Racing. Завдяки приймачу SteadyView приймач SKYZONE cobra x v2 об’єднує два сигнали в один, уникаючи розривів і згортання зображення, коли сигнал
Tviy-Dim.com5 year with us
(Kyiv)
Report
13 228 

Окуляри FPV Skyzone Cobra X V4 Divercity 5.8GHZ with DVR (COBRAX)

Тип: FPV окуляри;
Aligator.com.ua8 year with us
(Kyiv)
Warranty: manufacturer
Report
12 599 
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Skyzone Cobra x V2 often compared
Skyzone SKY040 often compared
Glossary

Screen resolution

Resolution of built-in displays in glasses equipped with such equipment — that is, models for PC / consoles, as well as standalone devices (see "Intended use").

The higher the resolution, the more smooth and detailed the “picture” is given out by glasses, all other things being equal. Thanks to the development of technology nowadays, models with Full HD (1920x1080) screens and even higher resolutions are not uncommon. On the other hand, this parameter significantly affects the cost of points. In addition, it is worth remembering that in order to fully work with high-resolution displays, you need powerful graphics capable of playing relevant content. In the case of glasses for PCs and set-top boxes, this puts forward corresponding requirements for external devices, and in standalone models you have to use advanced integrated video adapters (which affects the cost even more).

Field of view

The viewing angle provided by virtual reality glasses is the angular size of the space that falls into the user's field of view. Usually, the characteristics indicate the size of this space horizontally; however, if you need the most accurate information, this point needs to be specified separately.

The wider the viewing angle — the more the game space the user can see without turning his head, the more powerful the immersion effect and the less likely that the image will be subject to the "tunnel vision" effect. On the other hand, making the field of view too wide also does not make sense, given the characteristics of the human eye. In general, a large viewing angle is considered to be an angle of 100° or more. On the other hand, there are models where this indicator is 30° or even less — these are, usually, specific devices (for example, drone piloting glasses and augmented reality glasses), where such characteristics are quite justified given the overall functionality.

Lens distance adjusting

The ability to move the lenses of the glasses back and forth, thus changing their location relative to the screen and the user's eyes. The specific meaning of this function can be different: it can adjust the angle of view (so that the screen fits completely in the field of view and at the same time is not too small), play the role of diopter correction (which is important for users who wear glasses) or focus, change the setting interpupillary distance (see below), etc. These nuances should be clarified separately. However, anyway, this function will not be superfluous — it makes it easier to adjust the glasses to the personal characteristics of the user.

Pupillary distance adjustment

The ability to adjust the interpupillary distance of glasses — that is, the distance between the centers of two lenses. To do this, the lenses are mounted on movable mounts that allow them to be moved to the right / left. The meaning of this feature is that for normal viewing, the centers of the lenses must be opposite the user's pupils — and for different people, the distance between the pupils is also different. Accordingly, this setting will be useful anyway, but it is especially important for users of a large or petite physique, whose interpupillary distance is noticeably different from the average.

At the same time, there is a fairly significant number of glasses that do not have this function. They can be divided into three categories. The first is devices where the lack of adjustment for the interpupillary distance is compensated in one way or another (for example, by a special form of lenses that does not require adjustment). The second is models where this adjustment is not needed in principle (in particular, some augmented reality glasses). And the third — the simplest and cheapest solutions, where additional adjustments were abandoned to reduce the cost.

Headphone output

Availability in points of an exit for connection of earphones. Most often, the role of such a connector is played by a standard 3.5 mm mini-jack socket.

A full-fledged "immersion" in the virtual world requires not only a picture on the screen, but also an appropriate sound accompaniment, for which headphones are the best option. Its own headphone output allows you to connect wired "ears" directly to the glasses — it is much more convenient and safer during use than connecting headphones to a computer or set-top box. However, independent devices can also have such a connector (see "Purpose").

Note that there are VR glasses with their own built-in headphones, but this option is more convenient: it allows you to select the “ears” separately, according to the user’s own preferences.